Part 65: Bunker Epsilon: Brother Steel
Just two or three days late, but here it is!Post 65: Bunker Epsilon: Brother Steel
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The stage stood in the middle of nowhere. A hanful of reavers had arrayed themselves into three lines on the rotting wood and they were dancing in sync. Their feet moved fast while their torsos were still. It was an eerie sight, a coordinated dance to melody nobody could hear.
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This made the rest of the journey back to the bunker uneventful,
Back at the base, Flashman rushed to the quartermaster to be first one with the newest toys you can never know if the other paladins won't snatch the good gear. Flashman didn't even want to think how bad it would be if they had to rely on AK's and leather armor.
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Ammo, blocks of C4, even drugs Flashman traded everything and anything he could for two new rifles and a spiffy suit of armor.
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Peta was turning the long, sleek shape in her arms, checking the tiny arc pylons.
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Flashman turned to an another member of the group, who was studying her new rifle.
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Mandy was possitively beaming.
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Meanwhile, Ice was trying on her new armor. It was a much improved version of the MK II metal armor, much more ergonomical and equipped with several pylons that helped with dissipating energy attacks.
It was a little restrictive, but the additional protection seemed worth it, at least to Flashman.
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Besides, he had already run off, eager to buy more ammo.
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The man could not offer much in new faces other squads had already had their pick.
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There was a young reaver tech, but Flashman felt that Stitch had all the skills he needed. However, the next candidate was much more interesting.
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A robot? You'd think that the others would by dying to get one in their squad! However, there it was, silent and cold.
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Flashman then turned to the robot.
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This particular robot was very sturdy, with additional armor pannels all over the place and redudant systems galore.
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It was also wrapped in layers of insulating material, which, coupled with ample auxiliary systems, made the robot more resistant to EMP.
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HR 1205 looked more robust and bulkier than other robots, and it was resplendent in his green and gold paintjob.
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Flashman ordered it to follow him around and went to get his new mission briefing.
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Kerr! That mangy old coot. Flashman never found much use of his services and the merchant was too sweet to the point where one could call him sticky for his liking.
Hopefully, the squad will get to him before the robots can extract anything useful.
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The squad mounted their vehicles and set off.
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Somewhere out there in Scott city, Kerr would be waiting for the Brotherhood to deliver the merciful last blow.
Next time: Scott City: Behemoths are dime a dozen
This means that soon-ish, I'll have to play the game again. Not too soon, though - I already have some pictures from the next mission